I am streaming now.
Found some videos from Winterfest with commentary under the below;
BuildWars.net got some updates:
GvG Newb uploading his matches.
@niknax GvG Newb uploading his matches.
Hey Rudi, I'm pretty new at GvG frontline myself but I do have a few pointers for you based on my past few months of playing almost exclusively Dervish. Am still learning though, so please take the comments below with a grain of salt.
- Equipment: Your primary weapon should be a 15^50 Vampiric Scythe of Defense, this is very important as 5 life steal per scythe swing really adds up over time. IMO the other 3 weapon sets should be a Defensive Staff of Enchanting (for running faster), a Crippling Recurve Bow of Defense (for snaring far targets with Harrier's Grasp), a Crippling Spear of Defense + Shield (for snaring close targets/reducing damage). Keep a 15/-5e Sundering Scythe of Defense in your inventory for doing maximum damage on the guild lord, since life steal doesn't count towards aggressiveness. Some players also have a longbow, although no one really gets hit by those when running away.
- Interface/Field Vision: I would close the mission (U) map for GvG as it just clogs up valuable screen space. You can also probably reduce the size of your party window a little, depending on your resolution. This will allow you to see and click on more of the field, which is always good. As Dervish always be wary of your enchantment order, so you know what effect you are tearing down with Wearying Strike, Pious Fury, etc. Also, constantly use right-click to rotate your camera whenever your target kites into a wall, so you can see more of the field (instead of facing the wall). This way you know if a hammer warrior is coming to lineback you. Also be very careful to not ball with your other teammates, for Dervishes are usually one of the most susceptible spike targets.
- Skill Usage/Calling Spikes: First and foremost, try to get in the habit of renewing your Avatar about 5 seconds before it expires. Doing so will decrease your chance of an enemy ranger/mesmer trying to interrupt your Avatar after it has expired, and ensure that the Avatar expiring won't randomly shit on whatever you're trying to do. Occasionally you will be able to push a kill by attacking all the way until your Avatar expires, but remember that the second it ends, your action will be interrupted.
Harrier's Grasp is one of the best skills (if not the best) on your bar. With 12 Wind Prayers it cripples 3 times every 15 seconds, punishing kiters and allowing you to land a chain of critical hits. Harrier's Grasp + Spear is like your bread and butter. Get comfortable with weapon swapping to spear set -> attack moving player -> back to scythe set. This is much more efficient than chasing people around. Be very careful not to accidentally tear it down with Wearying Strike, and prevent it from being removed by applying it before your other two enchants. It is also an instant mending touch that removes 1 condition; 2 conditions if you have cripple. Blind/weakness will usually be prioritized on your Warrior, however it's important to get in the habit of insta-removing your own conditions if your Harrier's Grasp is ready. Don't call blind/weakness if you're capable of removing it yourself, you will only waste 5 of your monk's precious energy pool!
In order to call fast, clean spikes, ideally you want to be in your attack speed stance (Heart of Fury) and be pre-enchanted with Rending Aura. This way when you tear it down using Wearying Strike, you can re-apply Rending Aura right away for more spike damage. A good combo would be like:
Whirling Charge to target -> Attack -> Wearying Strike (tearing down previous Rending Aura) -> Rending Aura (right away) -> Radiant Scythe.
It is usually not a good idea to open your spike with deep wound on a full health target.
Remember that Dervishes have less burst damage/spike power than Warriors, but more raw team pressure/AoE damage over time. The key to playing Dervish is to spend less time running around finding ideal targets to spike, and more time constantly hitting shit. The enemy backline will have no choice but to devote a lot of energy mitigating your damage.
Since Dervishes do holy/chaos/dark damage and apply Cracked Armour/Burning on pretty much everything they attack, they can be less picky than Warriors about which targets to spike. However it's still important to know which targets have DP, who's holding flag, who's in vulnerable positions in order to score kills. Coordinate with your frontline partner as much as possible, by pressure spiking different targets simultaneously, crippling monks while another spike is being called on an overextended player, or even converging on the same target.
Hope I was of some help. Happy Derving! ^_^