4v4 Play

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  2. last week

    Because matches will take place without external observers (referees), all team members are requested to carefully read the rules set out below.

    In order to avoid any misunderstandings or disagreements, at least one member of the team is required to take screenshots of the match, including a screenshot of the score chart with character names (clearly) displayed and legible.
    The tournament matches will take place on Uncharted Isle. Players can reach the designated battlefield (the red area in the picture below) by following the route from the back exit of the lord room. The battlefield starts after the last stair of the staircase. The three staircases mark the border of the battlefield and players are not allowed to cross until the match has begun (the staircases thus are NOT part of the battlefield). Leaving the designated area may lead to disqualification.

    Additional rules:

    1. Every match begins when the timer hits minute 1:00 and this is when you enter the match area, no earlier and no later than ~10 secs after that. You may use skills such as veil, attunements etc., before the start of the match. The match ends exactly at minute 9:00.

    If no members of a team are left standing within the battlefield, the opposing team is the winner.
    If both teams are left standing when the timer reaches 9:00, the team with the higher morale wins.
    If both teams scored a single kill, the team that scored the last kill wins.
    If neither team manages to score a kill before 9:00 the match ends in a draw and both teams receive 0 points.

    2. Base resurrection: Players resurrected at their base may reenter the match area and continue the match.

    3. If player(s) disconnect before the match has started, the match has to be played again.
    If player(s) disconnect after the timer hits minute 1:00, the teams may play a rematch, if they both agree to do so. If not, the match continues normally. If teams decide to take a rematch, the time limit is set to 5 minutes instead of 9 minutes in order to avoid delays in the match-up shedule.

    4. If a team forfeits a match, all matches (be it victories or losses) count as losses. The team is moved to the bottom of the ranking and will not receive any rewards.

    5. Teams may bring no more than one monk.

    6. If a team suspects the opposing team violated any rules listed above, members of the former team can take a screenshot of the violation and contact a referee after the match. Players are requested to first finish their matches in case of possible violations.

  3. I think that's a good Idea, helps implementing a ladder system, too.

    Will also cause players to play more offensively, since probably most of them don't just wna draw.

  4. I'd really appreciate more input and overall more match requests.

  5. Edited last week by SISTRENS

    My input is that timing is too random. I don't have the time to gather three more players from the time you ask on Discord to the time you get seven other random players. Maybe that's only my case and everyone else just shows up and get put into a team at random, but until you start giving the format a fixed schedule I don't think you can expect more match requests, let alone all this ladder thinghy or w/e to happen

  6. I would also like to say time and random because I didn't say it enough in my previous message.

  7. Good, then the ppl who are interested in playing the 4v4 format should post when they're available to play in general and we create a schedule based on it.

  8. Edited last week by Ishtli

    I can play during the afternoon on week days (sometime between 6pm - 11pm CET). At weekends play time can be more random, however.

 

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