Snipped from my other post but in all seriousness and trolling aside would these changes be something that would alleviate most problems today? No emphasis on re-balancing abilities just pure mechanically re-structuring how pvp formats act as a whole in order to create less incentive for syncing and possibly give more incentive to those to play. (Although pointless at this point in time) I think these changes were long over do and would all over help rather than hurt the game in it's current state.
PVP: Players can no longer gain champion, fame, gladiator, codex, and kurzick title track points, reward points, qualifier points, rating for a guild if an opposing player has the same hardware i.d or i.p.
GVG: The team that wins the ladder will be given a permanent envoy emote for that guild. (not account bound)
GVG: Rating no longer effects the ability to gain champion points it only determines /guild emote.
GVG: All ladder, swiss round from the monthly, automated tournament games are on tv regardless of rank.
GVG: Heroes are no longer disabled for ladder, scrims, challenges, automated tournaments.
GVG: Introduced game modes for scrim and challenges.
GVG: Champion title track rework where automated tournaments and monthly automated tournaments are the only way to gain points;
W + (n-1) + 1
W = win
n = consecutive
First win 1 + (0-1) +1 = 1
First consecutive win 1 + (1 -1) + 1 = 2
Second consecutive win 1 + (2 - 1) +1 = 3
Third consecutive win 1+ (3 - 1) +1 = 4 (However still capped to a total of 10 points a day)
SCRIM/CHALLENGE: Increased the maximum number of heroes to 7 from 0.
SCRIM/CHALLENGE: Enabled a game mode option to select VoD or lord based pvp fortmat.
SCRIM/CHALLENGE: Game mode option also allows the ability to select the flux for that game.
LADDER: resets after the Monthly Automated Tournament - ( meant for emote syncers ) / ( guild emote reward)
LADDER: no longer grants champion points.
LADDER: K value reduced to 0-5 Down from a maximum of 0-19.
LADDER: Maximum number of heroes increased to 6 from 0.
AT: Guilds only require one out of four players to be a member. Down from 2.
AT: Minimum required players to enter an automated tournament increased to 4 from 2.
AT: Guilds are no longer required to have 2 seven dayers to enter automated tournaments.
AT: Automated tournaments only require 2 guilds to enter for the tournament to happen down from 5.
AT: Maximum number of heroes increased to 4 from 0.
AT: If all paired guilds finish their match sooner than the maximum allotted time than the game prepares the next round with a 2:00 minute intermission followed by a 5:00 periods to prepare for the next match for a total of 7:00 minutes before the game if all matches ended prior to 26:00 minutes.
MAT: A guild with 20 qualifier points and less than 4 seven dayers in the guild may not enter.
MAT: Heroes remain disabled.
MAT: Increased Champion point cap to 20.
HA: Only 2 guilds are able to participate in Hall Of Heroes at a given time (red, yellow) down from 3.
HA: Winning in Heroes Ascent grants a minimum of 10 fame up from 1.
HA: Consecutive win bonus is removed before Hall Of Heroes.
HA: Hall Of Heroes wins grant a minimum of 25 points to a maximum of 40.
HA: Teams with more players will be given priority to enter Hall Of Heroes if they are on timer over hench teams. (regardless of how far they are) as long as they don't share the same hardware i.d or ip as an opposing team currently in.
Troll replies will be ignored!