As we all know, the sex you choose for your character has the side effect of altering your game performance; however, I believe that no one took the time to comprehensively assess the impact of biological gender on each profession. Here, I outline a qualitative summary of my findings, providing explanations for the most controversial cases; conclusively, I deduce that Guild Wars mechanics have an intrinsic preference for male characters.
I will evaluate the impact of sex (M/F) on game performance using four ordinal variables: indifferent, slightly favoured, favoured, strongly favoured. These should be sufficiently self-explanatory.
Axe/Sword: (F) slightly favoured.
Hammer: (M) strongly favoured.
Other Weapons: You need to uninstall. You know who you are.
Explanation: While I agree that axes and swords benefit from a female wielder, it is still possible to brandish them as a male Warrior. On the contrary, wielding hammers on a female character is almost impossible, and automatically results in disastrous performances. Example: Oo No Chance Oo.
Melee weapon: (M) slightly favoured.
Trapper: (F) slightly favoured.
Prot, Flagger: (M) favoured.
Infuse: (F) slightly favoured.
4v4 Healer: (M) favoured.
Hybrid (other formats): Indifferent.
Any: (F) slightly favoured.
Explanation: This is arguably one of the most perplexing conclusions; that is particularly true because of the relatively important quantity of male Elementalists within the guild I am currently in. Nevertheless, it is my firm believe that female Elementalists are minimally stronger than their male counterparts, regardless of the designed attribute.
Example: contemporarily with the deterioration of Hubet Hamsterhurter’s gameplay, stemming from a drastic playtime diminution, T E M P E S T X arose, in an attempt to artificially enhance performances.
Blood: (F) slightly favoured.
Curses: (M) slightly favoured.
Illusion: (M) slightly favoured.
Domination: (M) favoured.
Explanation: I am unsure whether the male sex favours, or strongly favours, a domination Mesmer’s performance. Difficulties in measurement are a consequence of the widespread awareness of the superiority of the male Mesmer, which resulted in a shortage of female ones, making the evaluation challenging. The only two examples among so-called top tier players that come to my mind are Only Legit C Ten – suggesting a strong alteration – and V E R Y N I C E. The consistently excellent performances of the latter seem to reduce the probability of a formidable gender effect on Mesmer mechanics; nevertheless, they do not invalidate the existence of a tangible effect, for two reasons. Firstly, V E R Y N I C E wears a gown that creates volume in the lower body, possibly mitigating the negative effects of the female sex on Mesmer; secondly, and more importantly, I do not recall V E R Y N I C E playing on a male Mesmer, making a comparative performance assessment impossible. I hereby kindly encourage V E R Y N I C E to play on a male Mesmer, to help us address the gender issue for said profession.
Melee weapon: Indifferent.
Assacaster: (M) favoured.
Channeling: (M) slightly favoured.
Melee weapon: Indifferent
Avatar: (M) slightly favoured.
Other: (M) favoured.
As evident, while Guild Wars alters game performances in relation to sex in a different fashion for each profession, the overall impact of such mechanics has a preponderantly positive effect for male characters, and vice versa for female ones. While I understand that Guild Wars was originally launched in a different social environment – just think that women’s suffrage in most of Europe, and the US, was yet to be! – Corporate Social Responsibility requires ANet & NCSoft to adapt to the changed circumstances, and make any effort to provide equal opportunities for female characters. I started a support ticket to raise awareness on the issue; everyone is welcome to do the same, and join me in this crusade for civility.