Build Thread

  1. 9 months ago

    Since there are no conversations and discussions about builds and bars, i figured we could use a thread. Especially flux dependant bars, damage calculations and general build tactics are missing on this forum. Start posting bars, ideas or questions that are related to bars & builds.

  2. How about this? http://www.teamquitter.com/index.php/647-signetofmysticwrathspikeguide/0#p5189

  3. sync

    11 Jul 2016 Member

    -image-

    Adding Apply Poison would double Lynie's dps.

  4. Edited 9 months ago by [deleted]

    Is that the reason you took apply poison? Because you're garbage and deal no damage?
    I would say it triples your DPS, but you do 0 to start with so :|

  5. Let me browse through my deleted teams ...

    mhh ...

    yep ...

    there you go

    4-4 split
    http://static.gwcom.de/pawned/482465542d94c918.jpg

    June No-Degen-Pressure (play defensive so you can keep all your damage in main; run on #3 or #5 depending on how many physicals they have; replace wastrel's worry with another rupt or backfire; flux eles and maybe mes and maybe sins – might work unfluxed, too: blind lasts longer)
    http://static.gwcom.de/pawned/14bd2b37c38971c3.jpg

    May dual rit split
    http://static.gwcom.de/pawned/e21551228a2987f6.jpg

    June adrenalin&hex pressure
    http://static.gwcom.de/pawned/547c45e2d2ce6d48.jpg

    May lord rush touchers
    http://static.gwcom.de/pawned/6ed3710cc57bcea0.jpg

    Well, I guess there's a reason no one ever played my builds. ^^

  6. Luv

    12 Jul 2016 Member

    That second build has been played many times except it had spirit sstrength dagger rits instead of sins
    And it's pretty insane

  7. Do curse necro's (mesmers) still have a place in the game/meta?

  8. Edited 9 months ago by JoAlmighty

    @Ra ; Do curse necro's (mesmers) still have a place in the game/meta?

    Short Answer: No

    Long Answer: In a straight up 8v8 (HA style) yes it has a place against melee heavy builds. Unfortunately hex builds are awful at skirmishing and lack killing power once their damage has been split up. Long story short, not as strong at 8v8 as the most OP 8v8 builds (6 dmg, AP spike), and horribly useless if the opponent just chooses not to engage you, but rather turtle and split, since you have horrible skirmishing and bad lord dmg. Also, just straight up loses to ele heavy builds, since you have like 7 60AL targets and you'll die before any of your pressure sets in/eles get low on energy (unless your running like double migraine or 4 mesmers, in which case neither team will kill for a while).

    The only way to make it viable is if you know exactly what they are gonna run, but that is inherantly risky. Any hex build with like 3-4 anti melee and 3-4 anti caster skills will lose to a melee or ele (caster) based build. Basically in order to win you kinda have to overload melee and/or caster hate and hope that they run a build with a lot of melees or a lot of casters (in which case, you'll still probably lose if they split, unless it's jade)

  9. @JoAlmighty since you have horrible skirmishing and lack killing power once their damage has been split up

    But necro's used to be meta in TA and RA and [Glad] used to play them in split ( a long long time ago and many skill updates later), so I wouldn't say they are bad in skirmishing.

    @JoAlmighty since you have like 7 60AL targets

    Who says you will have to play 7 casters (with survivor armor)? There could be other options as playing it in a heavy melee build or an energy drain build. Guess you could even make a degen build with not too many casters.

    @JoAlmighty and bad lord dmg

    True, that's why I'm wondering if there's still a place for it.

    So... In which situations would it be possible to play a curse necro?

  10. But necro's used to be meta in TA and RA and [Glad] used to play them in split ( a long long time ago and many skill updates later), so I wouldn't say they are bad in skirmishing.

    Necros just match up horribly against eles after the update, also TA and RA are different since it is 4v4, eles are better in most 1v1 or 2v2 scenarios.

    Who says you will have to play 7 casters (with survivor armor)? There could be other options as playing it in a heavy melee build or an energy drain build. Guess you could even make a degen build with not too many casters.

    I was under impression of a hexway. People have played builds with hexers augmented by other damage dealers and it could be possible, but only good in very specific metas/fluxes in specific matchups (migraine for example).

    So... In which situations would it be possible to play a curse necro?

    Sadly probably none, unless people are playing 3-4 fronts/melees again. Mesmer/Ele is just in a much better spot in the current interation of the game. The only reason people run SoS necro is because 1. It runs flags well 2. It is provides midline dps/degen while being almost impossible to shutdown by wastrels and 3. It synergizes well with other forms of degen/shutdown (ranger/derv/fire ele/pblock).

    Conclusion: The biggest reason that hexers (mainly necros) are bad is because they do so poorly against eles/wastrels mesmers which are both huge parts of the current meta. You can either design a build that is strong 8v8 or strong in straight up 4/4 or 5/3 split. Unfortunately gvg is very dynamic and it is almost impossible to create a necro bar that is strong in 1v1 and 2v2, and strong in 8v8, while it is very easy to create such a bar for eles (see mind shock/mindburn/lsurge). Necros (or degen chars in general) are very poor offensive splitters since they lack the burst killing ability to pick off people/npcs faster than your opponent can respond. They can be good defensive splitters, but defensive splitting is useless you have a win condition (either at 28 or through killing main), which hex heavy builds lack (since it is too hard to kill main if you split your dmg up) and you have obvious difficulties at 28.

  11. Luv

    12 Jul 2016 Member
    Edited 9 months ago by Luv

    [Pain of disenchantment][faintheartedness][defile defenses][foul feast][dash][rip enchantment][plague sending]

    That instead of the SoS in a RNMe configuration would be something to try
    Allows to run a rit cuz faint+defile fucks annoying rangers. Also allows a free skill on the fuse bar instead of draw thanks to FF. Heavy enchant removal+defile also synergyzes with forceful. Not wastrable either.
    Less good in skirmish though and less dmg, so defo not something to run on any map.

  12. @Luv [Pain of disenchantment][faintheartedness][defile defenses][foul feast][dash][rip enchantment][plague sending]

    That instead of the SoS in a RNMe configuration would be something to try
    Allows to run a rit cuz faint+defile fucks annoying rangers. Also allows a free skill on the fuse bar instead of draw thanks to FF. Heavy enchant removal+defile also synergyzes with forceful. Not wastrable either.
    Less good in skirmish though and less dmg, so defo not something to run on any map.

    Doesn't run flags well, thats the biggest issue. It doesnt have enough dmg to stop a pushing ranger/dervish/warrior from kiling you. If its a straight up 8v8 (HA Style) might be ok, but SoS might still be better.

  13. Edited 9 months ago by LittleYoshi

    https://gyazo.com/11a57a20c4a8d5cd87c58c86b643a570

    Curses Mesmer at least^^
    BTW I know that Mindblast isnt too well liked nowadays by most people so no need to say it.

  14. Some years ago I wondered if a Master of Magic ele build would be viable in one of the fluxes. Plus if you can stop it from getting removed you could run prismatic armor for +20AL.

    I tried some builds but tended to run out of energy, but perhaps I'm too used to builds where being careful with energy isn't so important.

    Maybe could use it like a single attribute ele except with secondary skills at much higher ranks. But without elites ele DPS is normally significantly lower unless you can spam or can really use the flux.

  15. Luv

    20 Jul 2016 Member
    Edited 9 months ago by Luv

    R/P X2, dual apply+enraged strike and deep wound
    SoS Necro
    PB Mes
    E/D Mindburn Fire Ele

    Thought about this for Isle of the dead in August Rotation. It's like a modified version of RNE without fronts cuz they're unoptimal on this map. It still keeps the amazing skirmish/collapse and mobility power of RNE thanks to the nec and the splittable fire ele, while having constant poison/bleeding/cripple spread (can't shutdown dual apply) and big unblockable dmg from pets for massive pressure. Thoughts?

  16. Pets are weak against dervishes, ele's and wastrell mesmers sadly... Once they get 30dp it will be too easy to kill them. And pets are fairly easy to kite against, so it doesn't really solve the snaring problem on Isle of Death.

    If you kite pets right they will nearly never hit an attack. You could maybe add some cripple/snare on the ranger bars like maiming spear (?) so your targets won't be able to kite. But it still doesn't solve the problem that your monks have 2 more targets they have to keep alive.

  17. Luv

    20 Jul 2016 Member

    Rangers are meant to have maiming spear indeed so that'll defo help and make the pets crit a bunch. Also, aren't pets naturally running faster than characters? Plus, Deads map effect makes kiting kinda hard.
    Didn't rly think about the possibility of killing the pets though it's a fair point... The R/Ps don't have to be pet rangers but I've seen how OP enraged pet builds are in terms of dmg so I thought it could be a good thing

  18. The snare on dead doesn't matter for kiting since both the attacker and the kiter are being snared. Why it can be a problem for frontline on dead is because of switching targets. Changing targets when everyone is snared gives the monks more time pre-prot. So you could say that a build which is a paintrain doesn't have to be necesarily in a disadvantage on dead compared to other maps.

    I wouldn't know if pets are running faster than characters. I just know that the way they attack is messed up. If you kite, wait half a second and kite again the pet will hesitate to attack, giving you enough time to kite again and do the trick over and over.

  19. Ali

    20 Jul 2016 Member

    Pretty sure pets run the same speed

  20. Reed

    20 Jul 2016 Member

    Haven't looked at the flux but saw a thread about builds...

    http://static.gwcom.de/pawned/44679df1778f8b84.jpg

    http://static.gwcom.de/pawned/51984acf7ce58085.jpg

    http://static.gwcom.de/pawned/16266ae2fdc53f1c.jpg

    http://static.gwcom.de/pawned/3646e99a16728f6c.jpg

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