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@sync ? Ns hasn't been whining about builds for long time. Actually it started to be other way around, ppl whining about our builds.
I agree and Mean also stopped whining about other teams builds (mostly since Anet nerfed our 8v8 or resign strategy by delaying how quickly we could resign). - However both guilds moaned more than I have seen SqrL moan.
IGN: Reed Fails In
Roles: Prot monk / Heal monk / Flagger / Mes
Guild: Violent Thunder Squirrels [SqrL]
Guest for AT?: Yes
Interested in Normal Scrims?: Yes
Interested in Banned Battles scrims?: Yes
Interested in Teaching Scrims? No
Teacher or Learner?: Neither? (teacher)
What I want to learn: How to prot... (or assasin)
@tdrone A monk flagger can afford to cancel cast guardian vs a ranger/mes, how many times can a rit flagger cancel cast weapon of warding? Just having the rit cancel a 10e weapon or spirit is a win for the enemy already.
A ritualist doesn't really need to cancel vs a ranger (which is one of the ways alot of ritualists burn their energy and end up doing nothing), just don't wait 5seconds between casts so that he always has savage shot ready. If a team really wants both their ranger & mesmer to rupt the ritualist (which I have seen happen in the non teaching scrims), then a) suddenly there is no shutdown on the other monks or b) go run a flag.
@rotten My propably unpopular opinion is that rawr never played perfect or the right way, their build gave them the edge in a cheesy tactic, which included sending the prot back against 2 splitters. I mean how are you even supposed to 8v8 their midline rit and an unsplittable turret ranger?
I'm fairly sure they were even cheesier(?) than sending prot back. Once they started with their rawrspike, they used to send Awowa (woh) to defend splits, so that their rit could carry on flagging, and leave three pounds (RC prot) alone vs your team.
@holye I do think this is an important point to discuss.
Monk flaggers do outheal Rits in pure numbers and the build should be identified as the superior party healing setup within its limitations (cast range).
- Monk Flagger attributes are: 13 Healing, 11 Protection, 11 Divine Favor
- Ritualist Flagger Restoration attribute is 14
- Party Heal : Energy/Recharge formula = Party Heal / (Energy * Recharge) | The higher the number, the better the skill in terms of Party Healing to Energy/Recharge efficiency.
Ritualist Party Heal Math
Protective was Kaolai - 10e, 25 sec recharge, 80 party heal
80 / (10 * 25) = .32
Life - 10e, 20 sec recharge, 140 party heal
140 / (10 * 20) = .7
.32 + .7 = 1.02
Within a 20 second period, you can expect to party heal 220 health. You can note here that you do not receive any additional benefit to the skills cast unless you are running Spirit Channeling.
Monk Party Heal Math
Heal Burst - 5e, 4 sec recharge, 35 party heal
35 / (5 * 4) = 1.75
Shield Guardian - 5e, 20 sec recharge, Each block instance prevents blocked damage and party heals for 32
( [32 + average block damage] * # of instances triggered ) / (5 * 20) = ( [32 + average block damage] * # of instances triggered ) / 100
Just for the sake of an example, I will assume average block damage is 10 and # of instances triggered is 2.
( [32 + 10] * 2 ) / 100 = .84
Within a 20 second period, we can expect the Monk Flagger to cast Heal Burst 4 times and one Shield Guardian. Using the above assumption for Shield Guardian average block damage/# of instances triggered, this equals to (35 * 4) + (42 * 2) = 140 + 84 = 224.
You can note here that this serves as almost a baseline for this bars party heals as the party healing can scale up based on half recharges on both skills and SG triggering more times and blocking more damage. Additionally, every HB and SG cast benefits from DF bonus on the target cast upon, and HB heals for 140 health on the target cast upon.
Credit goes to Jonas for explaining the math to me in the past.
These calculations also only help if your flagger is baby sitting your main team. The ritualist can put down life (or recup) and walk away, drop a pot, grab flag, run back drop another pot etc. The only monk bar that can do this is with LoD / Heal party (buho? :))
Also HB (given that it party heals for the divine favor value) effectively does not benefit the target as divine favor (i.e the target doesn't get 70 health from being the target). Also SG only provides you with the divine favor heal since afaik its a self casting spell.
@Nick in my experience teams who 8v8 with rit flaggers in necro bala mirror usually wipe very, very fast against strong offensive teams, now matter how good their backline is.
Sorry you mean like how OvO (with monk runner) wiped in 3minutes of 8v8 vs SqrL in mAT?