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@Motoko The theory is true. Ladder matches should not give points. In fact, ladder at this point should be the new scrim. Still on obs mode to watch, but no benefit other than to practice.
Keep in mind ATs and mATs would suffer consequences that would need additional modification - People will still sell champ points. Those syncers would then enter in the ATs to flood them with accounts to the point they could create that second AT set during the same AT just to flood it with teams to pair against. They would accept the loss against the real guilds and just farm each other. So you would have to create some sort of mechanism to control that.
That could become the new issue; however, again restricting the number of minimum players can kind of handle that nicely. The number of accounts required to be utilized doubles when you jump from two to four players. And in order to even run more than +14 accounts on a computer consistently and have multiple (pvp) games go on at once you need a pretty decent computer. It would require a pretty hefty investment into your rig and you'd need to invest in accounts since even entering in 5 guilds if you increased the min to four would require 20 accounts.And most computers even if it's a nice rig cannot run 20 accounts at once.
Also the champion points given out would be small even if you pushed a ton of guilds in at's since you need to win consecutive games to even gain a decent amount. 1 guild if it won 4 games in a row would gain 10 total points with my proposed formula. This would mean any other team that won games and then lost would have it's consecutive counter lost meaning their guilds might net 2-4 points. In order for them to even push for a second automated tournament they would need 37 accounts with 37 guilds + 3 other accounts per guild entering. And consecutive wins, and normal wins only grant champion points. If guilds forfeit teams would not be given champion points since only real wins would count. It would also require the syncers to pump in over 160 tournament tokens an at to even attempt it which isn't even feasible since to enter on more than 32 guilds at once and not forfeit they would need 37 x 4 accounts and that isn't realistic.
I don't think if you increased the minimum required players you'd see more people jumping into at's especially given forfeits don't count toward points and consecutive wins are the only real way to cap or gain a decent amount of points. The amount of effort and strain on some high end rigs would have most people not even attempt it.
@JornF All it needs is ladder reset every month since they lowered it to 1050 for champs , shouldnt be too hard to get back to that. Guilds lose rating even for no shows, this will discourage them from farming ladder or they will just give away free rating. I feel this would eventually free up the ladder a little bit, not that it matters tbh, there arent enough people to try and ladder with. Im prety sure if they do the no show during an AT or mAT they will lose the rating, never tested it or seen it happen. If this is the case then it wouldnt be hard at all for them to implement it for ladder matches. Just getting someone from ANET to do it would be the hardest part lol.
Ladders resets + allowing rating loss for not showing would help although I think you should take away the primary incentive to even sync ladder to begin with. If you can only gain champion points in automated tournaments and increase the minimum amount of players needed to engage in automated tournaments syncing becomes far harder. Realistically a team without at least 4 players + 4 henchies or 4 heroes does not belong in an at since they have absolutely no shot at winning. It's a format that makes your team eligible for the monthly automated tournament like wise you should have a full team if even it's with henchies/heroes not 6/8 team.
Ladder resets help in conjunction with a changes to the champion rank title track, lower K value gains. People who play the monthly automated tournaments and automated tournaments would be more likely to win ladders due to significantly higher K values if you reduced the ladder K from 19 as a maximum to a maximum of 5. So guilds near each other would net 2-3 rating where guilds below you would net 0. Instead of gaining 0-19 a game.
Re-introducing heroes to ladder would probably give some guilds or people more incentive to try to participate for fun and to show off their heroes. I'm not saying it would make the format active but it'd definitely be much funner than facing sync guilds or 6/8 teams with outdated inferior henchmen builds that literally took no thought to add to the game. Just copy pasted most old meta bars. It'd also allow for fun scrims, challenges. So the proposed changes don't only apply to the dead ladder format it allows for people to engage in all kinds of fun prior to the 2009 change. We were promised to still be able to scrim/challenge with heroes back in 2009 but ofc nothing happened with that.
@Motoko Yeah... I suggested this years ago. Automatic enter = no way to avoid getting counter synced. (Along with monthly ladder resets so the syncers are more likely to give up on building up sync-able guilds over and over and over.)
@kasperov Solution is simple.
Remove this fucking bug that allows syncers to leave before match starts without loosing rating.
Without this every1 could just enter gvg with 6 henchies and have fun playing. Then If people see other guys playing with 6 henchies they will try to find more players to win with them and then finally you are going to see 8 people teams in guild battles again.
Not to say that isn't a valid point but I don't think that would be very effective because then syncers could just push guilds into gvg to force you to pair against stallers. The way stallers would function is they could make it, so their guild wouldn't pair with the stallers because they would have had already had faced it before and could not face it again due to the way the game operates (you need to face X amount of guilds) before you can face another team.
And since syncers have higher rating than any guild today due to ladder not being reset and everybody remaking guilds after the mat they could keep stallers at low rating and you would forcibly pair against the stall guilds synce realistically sync guilds would take some time for the ladder to even let you pair with them depending on their rating. Or even if they desired they could even create new guilds and you'd pair with them just due to the rating different. Further syncers could push their rating back up easy sync the K value of ladder is too high than it should be given it's a non existent pvp format.
And since they also have the ability to play on multiple accounts they could play vs you on stall guilds whilst they sync champ points forcing you if you didn't have a full team to take far longer to beat them. So while it sounds good on paper it's actually a very weak method to handle ladder syncing.
Also I'm not sure how you plan to enter with 6 henchies pretty sure cap is still 4?
@K R S C H K R How to fix PvP
1st) Ban RM traders. Yay, the syncers are gone!
2nd) Ban the remaining botters and people frequently playing with them.
3rd) Find 1.2 mio active PvP players for GW.
3rd is optional.
That requires too much moderation where as just revamping certain pvp aspects will make syncing much harder in the long run and requires far less moderation and support intervention. And pvp syncers have very little to do with RM traders it's completely different. The syncers who found a way to abuse the game after these said changes would stick out like sore thumbs and little investigative work would be needed. If you wanted to hit RM traders you'd restrict the amount of connections a certain i.p or hardware i.d could make to the server since most of these sites that sell currency utilize 20-60 accounts at a time. The harder you make it the better it is rather than the more you monitor since that requires resources and a level of thought the current support system does not have.
Snipped from my other post but in all seriousness and trolling aside would these changes be something that would alleviate most problems today? No emphasis on re-balancing abilities just pure mechanically re-structuring how pvp formats act as a whole in order to create less incentive for syncing and possibly give more incentive to those to play. (Although pointless at this point in time) I think these changes were long over do and would all over help rather than hurt the game in it's current state.
PVP: Players can no longer gain champion, fame, gladiator, codex, and kurzick title track points, reward points, qualifier points, rating for a guild if an opposing player has the same hardware i.d or i.p.
GVG: The team that wins the ladder will be given a permanent envoy emote for that guild. (not account bound)
GVG: Rating no longer effects the ability to gain champion points it only determines /guild emote.
GVG: All ladder, swiss round from the monthly, automated tournament games are on tv regardless of rank.
GVG: Heroes are no longer disabled for ladder, scrims, challenges, automated tournaments.
GVG: Introduced game modes for scrim and challenges.
GVG: Champion title track rework where automated tournaments and monthly automated tournaments are the only way to gain points;
W + (n-1) + 1
W = win
n = consecutive
First win 1 + (0-1) +1 = 1
First consecutive win 1 + (1 -1) + 1 = 2
Second consecutive win 1 + (2 - 1) +1 = 3
Third consecutive win 1+ (3 - 1) +1 = 4 (However still capped to a total of 10 points a day)
SCRIM/CHALLENGE: Increased the maximum number of heroes to 7 from 0.
SCRIM/CHALLENGE: Enabled a game mode option to select VoD or lord based pvp fortmat.
SCRIM/CHALLENGE: Game mode option also allows the ability to select the flux for that game.
LADDER: resets after the Monthly Automated Tournament - ( meant for emote syncers ) / ( guild emote reward)
LADDER: no longer grants champion points.
LADDER: K value reduced to 0-5 Down from a maximum of 0-19.
LADDER: Maximum number of heroes increased to 6 from 0.
AT: Guilds only require one out of four players to be a member. Down from 2.
AT: Minimum required players to enter an automated tournament increased to 4 from 2.
AT: Guilds are no longer required to have 2 seven dayers to enter automated tournaments.
AT: Automated tournaments only require 2 guilds to enter for the tournament to happen down from 5.
AT: Maximum number of heroes increased to 4 from 0.
AT: If all paired guilds finish their match sooner than the maximum allotted time than the game prepares the next round with a 2:00 minute intermission followed by a 5:00 periods to prepare for the next match for a total of 7:00 minutes before the game if all matches ended prior to 26:00 minutes.
MAT: A guild with 20 qualifier points and less than 4 seven dayers in the guild may not enter.
MAT: Heroes remain disabled.
MAT: Increased Champion point cap to 20.
HA: Only 2 guilds are able to participate in Hall Of Heroes at a given time (red, yellow) down from 3.
HA: Winning in Heroes Ascent grants a minimum of 10 fame up from 1.
HA: Consecutive win bonus is removed before Hall Of Heroes.
HA: Hall Of Heroes wins grant a minimum of 25 points to a maximum of 40.
HA: Teams with more players will be given priority to enter Hall Of Heroes if they are on timer over hench teams. (regardless of how far they are) as long as they don't share the same hardware i.d or ip as an opposing team currently in.
Troll replies will be ignored!
hungry for more games :)
@Ep S I do not remember where fisto came from, but i remember you came on prot? He ran through the back of our base into the back of the other teams base, not saying anything, kinda rambod into their base right off the bat, it looked like he was throwing or he literally had no idea what was going on.
Yes he threw it, purposely? idk.
Does this kid have a gold cape now?
OH HI GUILDWARS COMMUNITY I MISS YOU GUYS :D
login sin 1 v 1
Had some fun games need more pls