Last active 7 hours ago

  1. 3 months ago
    Sat Feb 25 12:26:27 2017
    Luv posted in Luv lf guild.

    Not french anymore tho

  2. Sat Feb 25 12:22:22 2017
    Luv posted in Luv lf guild.

    Lf guild as non-rupt midline or any backline position. Can't play anything else well cuz Mac + student corridor connection
    Last guild: yolo

  3. Thu Feb 23 05:51:14 2017
    Luv posted in Build Thread.

    Here's what I got:

    The Scary Flaggy, to scare those cocky splitters and pushers on the heavy-split maps in March:

    SoDominator, just for the fun:

    The Spearosaurus, tanky as fuck and heavy dmg. Lsurge cunts, bring it on:

    Apply para, I stole that from someone in this thread, but this flux makes it even cooler:

    Imbue Surge, for annoying flag pushers on your flagger, helpless solo monks at stand an what not:

    More to come

  4. Thu Feb 23 05:02:00 2017
    Luv posted in Build Thread.

    or what about 4 zurrie dervs honk?

  5. Thu Feb 23 04:52:43 2017
    Luv posted in Build Thread.

    Any fancy March flux bars guys?

    ps: march flux= +2 to secondary profession attribs

  6. 4 months ago
    Sun Feb 19 09:39:49 2017
    Luv posted in 2017 February Monthly.

    Any VoDs from the mAT besides Nick's?

  7. Tue Jan 31 08:27:58 2017

    Yeah I didn't mention but like 40% of the time I fail cancelling the rupt cuz I'm too slow or if it's FC etc. :P
    Also I play 10 FC if that matters at all

  8. Tue Jan 31 05:44:28 2017

    Just wanted to shed some light on this cancelling thing. When I play mesmer I sometimes do it too (this is not an argument, btw), and back when there was this argument about cancelling=bot, I had made a video recording of myself playing mesmer in RA and doing it.

    People say there is no logical reason to do it. I would rather say that doing it is a proof of unoptimal play, but that there is a logic behind it.
    Here is mine, and why I do it (I'm not speaking for Math, I have no idea why/how he does it and this is not intended to be a defense of him, as I barely know him anyway): I'm not a very great mesmer, thus I have a hard time refraining from throwing PBs (and rupts in general) when monks use 1/4s skills like patient/draw/SB or when they get a FC or use a signet. So, when I'm waiting to rupt burst/woh/RC on a monk, and he uses something else (1/4s) or gets a FC, and I fall for it and use a rupt on it, I quickly press escape to try and cancel the rupt (my finger is always resting on escape, since I use my rupts with mouse buttons), in order to not miss my rupt and have it on cooldown for another 20s.
    Yes it sacrifices energy, and yes it might not be the best thing to do, but sometimes it allows me to hit the next burst/woh, which I wouldn't have been able to do if my rupt was on cooldown. It happens a few times in the video you will see. Weirdly enough, it also feels kind of relieving "not to miss a rupt". Like, if I just keep missing my rupts my confidence usually drops and I tend to fail even more (in GvG at least, not in RA).
    Of course, mesmers that are very good at rupting might not do that because they don't fall for FC or 1/4s skills.

    Here is the video:

    I do the cancel casting of rupts at roughly 5:00, 7:43, 10:39, 11:05 twice and at 11:53. Of course you can watch the rest of the video to ensure that I'm not botting, but I think it will be pretty obvious to anyone who has a little bit of knowledge of the game.
    Note: at 11:05 I cancel a rupt although it was going to land on guardian. I agree that in this case there is no justification for it, I just did that because cancelling kinda became a bad habit and I sometimes do it when I clearly shouldn't.

    Pretty sure it will sound dumb to most good mesmers, but isn't it logical to cancel a rupt and get a "second-chance" to hit it a few seconds later, rather than having it on cooldown for 20s, as long as you got energy for it? Especially considering that when the enemy team takes a lot of pressure, you get a lot more opportunities to rupt elites and important skills since enemy monk casts way more, so having your rupt on cooldown wastes even more potential.

  9. Sun Jan 29 12:04:53 2017
    Luv posted in Flag Push Team Movement.

    I mean, it's not really considered a push if the necro with the flag is already at stand is it? :P

  10. Sun Jan 29 11:20:43 2017
    Luv posted in Flag Push Team Movement.

    You don't seem to consider the possibility of pushing with 4dmg. You push with D,W,R,Me and defend their push with Nec and Flagger. Your prot follows their mesmer.
    That feels way more effective to me than a 2/3 or 3/2 splitting in a game where both team push each other in a mirror fashion, cuz your necro (or ele) alone can force their fuse to push, leaving prot and flagger vs 4 of your dmg on the other side, which is theoretically a better scenario for you than 3 dmg vs 2 healers or 2 dmg vs 1 healer.
    Doesn't work as well against rangers with troll onguent I guess, but if their fuse doesn't push you can always collapse your warrior while your derv sits on their fuse with harrier's.

    I think it's always better to push harder than the enemy in those situation, otherwise you just kinda end up dying I guess

View more